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learning/c/isp-ws25/weeklies/week08/w08ex01.c

107 lines
2.4 KiB
C
Executable File

/*
In this task, you should implement a basketball score
logger using malloc()/calloc()/realloc() and free():
- Declare struct Player
- integer jersey_number_
- integer points_
- print: "Number of players on the team: "
- user input: number of players as int
- Allocate memory on heap
- all players of a team can be stored
- check if memory could be allocated
after each malloc()/calloc()/realloc()
- If mem-alloc NOK:
"Memory allocation failed\n"
return 1
- print: "Jersey number and points for player x: "
- user input: jersey number & points for each player
- first = jersey number
- second = points
- values separated by space (or any whitespace)
- show team scoring summary
- print list of athletes and their points
- free allocated memory using free().
Example:
Welcome to the Basketball Score Logger!
Number of players on the team: 6
Jersey number and points for player 1: 30 37
Jersey number and points for player 2: 23 29
Jersey number and points for player 3: 35 7
Jersey number and points for player 4: 1 20
Jersey number and points for player 5: 19 41
Jersey number and points for player 6: 34 12
Team Scoring Summary:
#30: 37 points
#23: 29 points
#35: 7 points
#1: 20 points
#19: 41 points
#34: 12 points
*/
#include <stdio.h>
#include <stdlib.h>
#define fire free
typedef struct _Player_{
int jersey_number_;
int points_;
} Player;
Player* initializeTeam(int team_size)
{
Player* new_team = calloc(team_size, sizeof(Player));
if ( new_team == NULL ) return NULL;
return new_team;
}
void getPlayerStats(Player* team, int team_size)
{
for ( int player = 0; player < team_size; player++ )
{
printf("Jersey number and points for player %d: ", player + 1);
scanf("%d %d", &(team + player)->jersey_number_, &(team + player)->points_);
}
}
void printPlayerStats(Player* team, int team_size)
{
printf("\nTeam Scoring Summary:\n");
for ( int player = 0; player < team_size; player++ )
{
printf("#%d: %d points\n", (team + player)->jersey_number_, (team + player)->points_);
}
}
int main(void)
{
printf("Welcome to the Basketball Score Logger!\n\n");
printf("Number of players on the team: ");
int team_size = 0;
scanf(" %d", &team_size);
Player* team = initializeTeam(team_size);
if ( team == NULL )
{
printf("Memory allocation failed\n");
return 1;
}
getPlayerStats(team, team_size);
printPlayerStats(team, team_size);
fire(team);
return 0;
}